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Early Autumn - Apples and Cinnamon eLiquid


Technology Information:


Pirates of the Burning Sea

Pirates of the Burning Sea

Product Type: Video Games

Product Price: $19.99

Manufacturer: Sony Online Entertainment

Purchase

Description

Pirates of the Burning Sea is an MMORPG featuring high seas action and adventure in a bold world of pirates and plunder. Set against the backdrop of the New World of the 18th Century, players can choose one of three nations ? England, France or Spain ? or choose the role of a Pirate and battle it out for glory and power. Virtual buccaneers can engage in fierce ship-to-ship combat in real time, complete with the roar of cannon fire and the crunch of timber. Players choose one of three fighting styles and engage in intense melee combat in one on one duels, as well as boarding and taking control of enemy vessels. The game's Conquest system turns any of the more than 80 ports into a battleground, as rival players accrue points in both PvE and combat, culminating in a period of PvP warfare that determines who controls the port, and all of its valuable economic resources. Burning Sea also features an economy completely run by players, forging their own empires across the Caribbean; players can build their own quarries, distilleries and timber mills, managing large-scale production and distribution in a cutthroat world of commerce where profits are the dream and desperate measures the reality!
Build, capture, and customize more than 100 historical ships Design your own personal flags and customize sail decals Choose from 3 different styles of melee combat ? deadly and formal Fencing, flashy, dual-wielding Florentine or rowdy and treacherous Dirty Fighting ESRB Rated RP for Rating Pending

Reviews

Rating: 5 / 5
Date: 2010-06-10
Summary: "Purchase for my son"

Purchased for my son ...did not know that we would have to purchase additional monthly on-line package to play the game
as it is for on-line only. He has played this game everyday for a month so far... So it was a good buy even if I had to buy on-line package.


Rating: 1 / 5
Date: 2010-03-13
Summary: "I really wanted to like it"

But then I realized that there are only 2 land maps that get used over and over for all the quests and that virtually all of the quests are, in fact, repetitions of the same 'go here and kill x number of y' quest that developers have been using as filler since before everquest. I played for about 3 weeks and then uninstalled it and threw away my discs. Don't waste your money.


Rating: 3 / 5
Date: 2009-12-22
Summary: "Pirates needs help"

UPDATE: 1/13/10

FLS (the developers) announced that effective in February they will be reducing the 5 current servers to just 2, in order to "attain the population density needed to sustain adequate gameplay". Since they started with 11 servers in January of 2008, reduced them to the current 5 about six months later, and have been furiously changing the game almost every month since then, need I say more?


***
This is a current review of the way the game really is right now around Christmas, 2009. NOT the way it was portrayed when released, or an idealized projection by the publisher.

I would love to give this game 5/5 stars, but it is tremendously flawed, and the developers have not indicated that they intend to change the way it operates, nor that they see a need to do so. Yet, according to their own statistics, 19 of 20 people who buy the game leave within 1-3 months. As a member of one of the larger "societies" (guilds) on one of the servers, I can verify this tremendous turnover and disappointment.

This is a PvP game. It's title and the fact that it uses sailing ship combat will draw a lot of people to try it out. However, while the ship SAILING part is state-of-the-art and very realistic, the PvP COMBAT is neither. The PvP combat between ships is much closer to a space combat game or a "ships with magic weapons" game. In other words, there are various "skills" one can choose that allow "buffs", "debuffs", added damage, specific damage, etc. These skills always work unless countered by the other player -- just like in any space or fantasy game. Yes, the ships have sails and the cannonballs whiz past, but magically, a group of ships can always catch a single ship (with FEW exceptions) because of their group speed buffs. And so on.

One blurb says that there are over 80 ports to capture and control. Nope, only about 60, and most of those are never in contention -- the battles tend to target about 20 or so "key" ports, depending on the nation. Control is probably a bad word to use -- in this game control consists of making anyone with a production facility in that port pay from 20-80% more to produce anything while the port is under foreign control. The controlling side doesn't get any of the extra "tax", it's just an additional cost for someone else.

There are 4 "sides" to the nation vs nation game -- French, Spanish, British, and Pirate. The game supposedly draws inspiration from Sid Meiers' Pirates! game, but this is nothing like that game. For one thing, Sid was able to focus on your experience as a pirate, against all others. Here, pirates are merely one of 4 factions, admittedly with some interesting strengths and weaknesses, but not central players in the nation vs nation game (pirates hardly ever "win the map", and tend to come in second place a lot). Pirates DO get to capture ships and use them rather than having to grind coin to buy them. But someone does have to buy and build ships for the pirates to take, and as a national player, that's your job.

Basically, the game is designed to be fun for the people who take the time (and have the finger-twitch skills) to figure out the combat system, and get good at sinking other players' ships. It allows such players to interfere with non-PvP players' enjoyment of the RP and econ parts of the game by allowing them to impose "red zones" around ports that these players might want to visit. In order to visit a port, you must sail to it. If you enter a red zone, any other player can sink your ship and take your cargo. You then must start over again to build/buy a new ship and accumulate a new cargo. This is considered "consensual PvP" because you are never forced to enter a red zone. If you need to get to a port that is in such a zone, and you don't want to risk PvP combat, you must wait the several days to a week until it may no longer be red. However, if the port is in a central part of the map, your wait may be very long.

Admittedly, once one spends the time to level up to 50, and is able to do the daily "grind" missions, losing a ship every other day isn't too bad. The loss of the cargo will depend on how valuable it actually is and how hard it was to produce. And of course, you will take pride in the fact that all your hard work is going to provide the PvP combat players with entertainment from sinking you and taking your goods. THAT is how the game was designed to operate, and after two years of tweaks to the PvP system to make it easy for PvP players to spend most of their time doing combat, it works well.

If you want to do econ or RP (and there is an RP story arc that extends from level 1 to 45), then you must struggle to work around the PvP system. There is a set of auction houses (AH) that are actually pretty well set up to allow you to buy and sell. HOWEVER, in order to place goods at an AH or to pick them up, you must sail a ship to the port where the AH is located. This is a really good mechanic for a period game like this. However, remember that you may have to sail through a red zone, or, wait for days while the red zone plays out (minimum 4 days, max 6 days). If you really MUST have or deliver the goods (for your OWN play purposes, as there is no game reason to rush you) then you get to risk sailing through a red zone, and stand a good chance of losing your ship AND the goods. But, that's how the game was designed.

There are a bewildering, overlapping, and duplicative set of ship "fittings" one can add to one's ship to enhance various sail, cannon, and hull attributes. But why would one fitting give 7.25% more speed, while another gives 7.5%??? A guess would say that several different designers came up with several different sets of fittings, and they implemented all of them. And it's not as if these fittings are hard to get. Most can be made by almost any player (especially in societies, where groups will often form "co-ops" to pool their resources and expertise). many fittings will drop like rain from killing NPC ships, and it is rarely difficult to accumulate a stockpile of all but the most rare and tip-top fittings.

Having said that, most of these items will gather dust in your warehouse, as there are certain "must have" fittings that you will use even just for PvE missions against NPCs.

SUMMARY: This game is flawed by having a well-designed sailing mechanic, attractive artwork, intriguing RP storyline (NOT a central part of the game or even necessary to do), appealing theme, well-rendered waves (I do love just sailing on the open sea, listening to the music), well-done auction house system, combined with meaningless leveling, character skills, and a one-dimensional "game" in the game-play. ONLY hard-core PvP fanatics might enjoy this game -- non-PvP players need not apply.

Try the 14-day trial, but spend some time talking to people in chat, and DO take a boat or two into a red zone and try the PvP combat to sample the comradely ambiance (NOT).

For a look at the current status of any of the servers and the game maps,
see [...]
a web page done with the API released by the publisher.
It has a lot of game information, including port conquest history if you click on a conquerable port.




Rating: 1 / 5
Date: 2009-10-13
Summary: "Great and addictive games which suffers from the horrible customer support"

I was Flying Lab Software (the game maker) subscribed customer for 7 months and you'd think they'd care about customer loyalty, right? Wrong! Their customer support has no understanding of such basic things as "customer appreciation" or "customer satisfaction". They don't even have a phone to call in, all communication is done over e-mail.


Rating: 2 / 5
Date: 2009-03-10
Summary: "Looked Great didn't play as well!"

I got this game because I had a lot of friends playing on it. It was a nightmare trying to get it to work. I was in contact with technical support for a couple of weeks trying to get it so it would not freeze up. Nothing they told me to do worked. I finally uninstalled the game turned off all of my firewalls, ran a registry cleaner reinstalled the program and it finally worked. Once I got on it I was impressed with the graphics but the game was choppy and it did not work as it was supposed to. I could never get it to work smoothly and the learning curve was pretty steep. I do not want to work so hard for a game that I have to pay to play. I finally canceled the subscription and out the game away. Recently I have found EVE online space game and it blows away this game on all levels.